An Introduction to DOTA 2
DOTA, as you may well know, was first created as a custom map for Warcraft III. From there, DOTA spawned the genre of Action RTS, and many games followed, such as League of Legends, Realm of the Titans and Heroes of Newerth. More than likely, you have played one of these games, and I welcome you to DOTA 2. I will go over the very basics here, move along to the next section if you are a veteran to Dota-style games. In DOTA, the goal of the game is to destroy the enemy's base. The map is made of three lanes, and jungle in between those lanes. Creeps move down these lanes and attack each other. As a hero, you choose a lane to go to, and in this lane there are basic things you can do to win your lane and get a better late-game advantage. Typically, two heroes go top, one hero in the center, and two bottom. Though, there are several different ways to play. Eventually, through killing creeps, getting kills, and taking the enemies towers, you will push a creep wave to the enemies base and take their creep spawning buildings, causing you to spawn super creeps. However, in DOTA, there is a denying system. This allows you to kill friendly minions and towers, and under certain circumstances allied heroes, to deny your enemy the gold benefit of killing that unit/structure. Both farming and denying are very crucial to the game. Once one or more of the enemies creep spawning buildings (further known as raxes) are destroyed, you may destroy the enemies throne, resulting in a victory for your team.